Publications
"A* with bounded costs." In Proceedings of the Fifteenth National Conference on Artificial Intelligence, AAAI-98, 444–449. Menlo Park CA & Cambridge MA: AAAI, 1998.
"Architectures and tools for human-like agents." In Proceedings of the Second European Conference on Cognitive Modelling, ECCM-98, 58–65. Nottingham University Press, 1998.
"State space search with prioritised soft constraints." In Proceedings of the ECAI-98 Workshop `Decision theory meets artificial intelligence: qualitative and quantitative approaches', 33–42. ECCAI, 1998.
"Classifying agent systems." In Software Tools for Developing Agents: Papers from the 1998 Workshop, edited by Jeremy Baxter and Brian Logan, 11–21. {AAAI Press}, 1998.
"Cognition and affect: Architectures and tools." In Proceedings of the Second International Conference on Autonomous Agents, 471–472. {ACM SIGART}, 1998.
"The Distributed Simulation of Multi-Agent Systems." In Agent Oriented Approaches in Distributed Modelling and Simulation: Challenges and Methodologies, edited by Paul Fishwick, Adelinde Uhrmacher and Bernard Zeigler, 22. Schloss Dagstuhl, Internationales Begegnungs-und Forschungszentrum für Informatik, 1999.
"A Framework for the Distributed Simulation of Agent-based Systems." In Modelling and Simulation: a tool for the next millennium, Proceedings of the 13th European Simulation Multiconference (ESM'99), edited by Helena Szczerbicka, 58–65. Vol. 1. SCS, Society for Computer Simulation International, 1999.
"Building Cognitively Rich Agents Using the SIM\_AGENT Toolkit." Communications of the ACM 42 (1999): 71–77.
"Distributed Simulation of Agent-based Systems." In Developments in Computational Mechanics with High Performance Computing: Proceedings of the Third Euro-conference on Parallel and Distributed Computing for Computational Mechanics, edited by B. H. V. Topping, 147–154. Civil-Comp Press, 1999.
"Software Tools for Developing Agents (workshop report)." AI Magazine 20 (1999): 124–125.
"Evolvable Architectures for Human-Like Minds." In Affective Minds, edited by G. Hatano, N. Okada and H. Tanabe, 169–181. Amsterdam: Elsevier, 2000.
"A design study for an Attention Filter Penetration architecture." In Proceedings of the AISB'00 Symposium on How to Design a Functioning Mind, 94–101. {AISB}, 2000.
"Dynamic Interest Management in the Distributed Simulation of Agent-Based Systems." In Proceedings of the Tenth Conference on AI, Simulation and Planning, AIS-2000, edited by Jessam S. Sarjoughian, François E. Cellier, Michael M. Marefat and Jerzy W. Rozenblit, 45–50. Society for Computer Simulation International, 2000.
"A Unified Framework for Interest Management and Dynamic Load Balancing in Distributed Simulation." In Proceedings of the Twelfth European Simulation Symposium (ESS-2000), edited by Dietmar P. F. Moller, 111-115. Society for Computer Simulation International, 2000.
"Logical omniscience and the cost of deliberation." In Proceedings of the 8th International Conference on Logic for Programming, Artificial Intelligence and Reasoning (LPAR'01), edited by R. Nieuwenhuis and A. Voronkov, 100-109. {LNAI} {N}o. 2250. Springer Verlag, 2001.
"The Distributed Simulation of Multi-Agent Systems." Proceedings of the IEEE 89 (2001): 174–186.
"An Approach to Interest Management and Dynamic Load Balancing in Distributed Simulation." In Proceedings of the 2001 European Simulation Interoperability Workshop, 565–571. European Office of Aerospace {R&D}, 2001.
"State space search with prioritised soft constraints." Applied Intelligence 14 (2001): 263–272.
"Grounding Knowledge and Action Selection in Agent-Based Systems." In Proceedings of the Workshop on Logics for Agent-Based Systems (LABS) at the Eighth International Conference on Principles of Knowledge Representation and Reasoning (KR2002), edited by Ch. J. - J. Meyer and M. J. Wooldridge, 61–73. Toulouse, 2002.
"Grounding Knowledge and Action Selection in Agent-Based Systems." In Working Notes of the Fifth UK Workshop on Multi-Agent Systems (UKMAS 2002), edited by Peter McBurney and Michael Wooldridge. Liverpool, 2002.
"Ascribing beliefs to resource bounded agents." In Proceedings of the First International Joint Conference on Autonomous Agents and Multi-Agent Systems (AAMAS 2002), 881–888. Vol. 2. Bologna: {ACM} Press, 2002.
"Simulating Agent-Based Systems with HLA: The case of SIM\_AGENT." In Proceedings of the 2002 European Simulation Interoperability Workshop, 285–293. European Office of Aerospace {R&D}, 2002.
"Keeping in Touch: Agents Reporting from Collaborative Virtual Environments." In Artificial Intelligence and Interactive Entertainment: Papers from the 2002 AAAI Symposium, edited by Ken Forbus and Magy Seif El-Nasr, 62–68. Menlo Park, CA: {AAAI} Press, 2002.
"A Goal Processing Architecture for Game Agents." In Concurrency and Computation: Practice and Experience, edited by Quasim Mehdi and Norman Gough, 998–999. Vol. 21. LNAI 21. Melbourne: {AISB}, 2003.
"Simulating Agent-Based Systems with HLA: The case of SIM\_AGENT – Part II." In Proceedings of the 2003 European Simulation Interoperability Workshop. European Office of Aerospace {R&D}, 2003.
